Upload, edit, preview, export
No resource pack knowledge needed. Here's exactly what happens between your artwork and a working Minecraft cape.
Upload
Upload a GIF, an MP4/WebM video, or one or more PNG images. Drag and drop works on desktop, tablet, and phone.
Edit
Choose which frames make the cut, reorder them, and adjust each one — flip, rotate, scale, brightness, and more. Set your animation speed in FPS.
Preview
Watch your animation play on a 2D canvas, or rotate a 3D preview to see the cape swaying with real physics while idle, walking, running, or jumping.
Export
Press Generate Cape. The creator builds a real .mcpack from Mint Dino's existing physics cape and your frames, ready to import into Minecraft Bedrock.
A few details worth knowing up front
Any frame count you want
Pick anywhere from a single static frame to hundreds of frames — the creator builds a pack sized to match. More frames means a larger pack and more cape texture memory in Minecraft, so it'll give you a friendly heads-up if you go well past what most devices need, but it never stops you.
One frame is fine
Only have a single image? That's a perfectly normal static cape — no animation required.
Everything stays local
Your images and video are processed in your browser. Nothing is uploaded to a server just to build your cape.