How it works

Upload, edit, preview, export

No resource pack knowledge needed. Here's exactly what happens between your artwork and a working Minecraft cape.

1

Upload

Upload a GIF, an MP4/WebM video, or one or more PNG images. Drag and drop works on desktop, tablet, and phone.

2

Edit

Choose which frames make the cut, reorder them, and adjust each one — flip, rotate, scale, brightness, and more. Set your animation speed in FPS.

3

Preview

Watch your animation play on a 2D canvas, or rotate a 3D preview to see the cape swaying with real physics while idle, walking, running, or jumping.

4

Export

Press Generate Cape. The creator builds a real .mcpack from Mint Dino's existing physics cape and your frames, ready to import into Minecraft Bedrock.

Good to know

A few details worth knowing up front

Any frame count you want

Pick anywhere from a single static frame to hundreds of frames — the creator builds a pack sized to match. More frames means a larger pack and more cape texture memory in Minecraft, so it'll give you a friendly heads-up if you go well past what most devices need, but it never stops you.

One frame is fine

Only have a single image? That's a perfectly normal static cape — no animation required.

Everything stays local

Your images and video are processed in your browser. Nothing is uploaded to a server just to build your cape.